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RPG MAKER MV TRIAL WONT UNZIP UPDATE
Not saying it can't be done, just curious to see what it does and how it does it, and what concessions that yields.Today Librarium releases its third megapack, featuring both the update of some older creatures, as well as brand new ones! It also features frontview map sprites for some of the featured releases! I'd be really, really interested in seeing a "sonic-like" platformer from this. And, similarly, these mechanisms also make sonic games particularly poorly suited for easy click and create programs, because they require a lot of tweaking of individual tile's metadata by hand. Again, it's sort of hard to explain unless you really understand how the Sonic engine works, but I wonder if the people making this understand that. And I don't mean things like jumping abnormally high. Those mechanisms, and the faked physics, contribute to a feeling that is much more like video pinball physics than actual real life physics. Sonic is physics driven, in the same way that old video pinball games like Epic Pinball were "physics driven", which is entirely different from the way, say, Pinball FX is "physics driven." Sonic's Physics, while complex, work the way they do because of a lot of really specific quirks about the mechanisms underneath it employs to let it fake the physics. They might not seem like different concepts if you haven't studied how Sonic actually works deep down, but they are.

I wonder what they mean by "Sonic-like," because there is a difference between being a physics driven platformer, and being a sonic game. It specifically talks you can do motorcycle and other physics easily now with no coding experience so it looks like we got a lot of good options here. The gallery at Gematsu shows off pinball and what looks like a Trials style motorcycle thing goin on. UPDATE! Apparently gonna be called Pixel Game Maker MV in some places.ĬOMING TO STEAM EARLY ACCESS THIS SUMMER! Gonna be so many beatemups and metroidvania projects soon thanks to this. Eager to see a demo of the sonic physics, and metroidvania style level design tools.
RPG MAKER MV TRIAL WONT UNZIP CODE
Usually a good deal of fiddling and code addition comes up with combat so here's hoping that Action Game Maker MV is a new tool set to take care of folks without needing them to learn to create plugins and code by hand a lot of core features. I'm hoping to see some in depth stuff on hitbox/hurtbox editting, hit stun, block stun and other stun scaling, potential juggle and physics, as well as what sort of basic functions are handled in the GUI. Sounds like we may finally get a robust engine for handling 2d combat without the need for a lot of coding. No real screens of what the packaged graphics look like clearly yet, but this has me pumped.
